Resident Evil 6 was set over the Christmas period of 2012 and the summer of 2013, over a decade after the events of the initial t-Virus
outbreak of Raccoon City. It follows Leon S. Kennedy
who now is part of the DSO (Division of Security Operations) - an Anti Bio-Terrorism organisation which operates under the US Government instruction. He teams up with various other characters from the series such as Sherry Birkin
, Chris Redfield
and Ada Wong
as they all attempt to thwart bioterrorism throughout the world. There are four separate storylines with different lead characters for each which intertwine at several points. Each main character has various differences which forces the player to choose varied styles when playing.
The game serves as an evolution to the gameplay mechanics introduced in Resident Evil 4
and 5, such as the over-the-shoulder camera view, quick time events (QTEs) and AI controlled partners. As the game was under development it was said to have over 600 colleagues working on the project, and that the overall time to completion would be double that of the previous title.
When the game was released, it was criticised for straying too far from the Resident Evil survival horror formula, focusing more on action and large scripted set-pieces. The four interconnecting storylines with huge, world-ending consequences were also considered to be too much - this is what largely led the next main title Resident Evil 7: Biohazard
to focus on one character and be a far more intimate story. However it was praised for it's graphics, particularly the lighting and atmosphere; the character designs and the monster designs were also considered to be some of the best seen at the time.
The game was created this way as Capcom felt an action game would capture more hearts and fully intended Resident Evil 6 to become the flagship title of the series.
Sales for the game were excellent despite the lukewarm reception, and the game has been released on various platforms including Nintendo Switch.