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Dino Stalker

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    Dino Stalker
    Details
    Platforms: PlayStation 2
    Ratings:
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    Reviews: [tooltip=Gamespot]
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    [/tooltip] 4.6
    [tooltip=IGN]
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    [/tooltip] 4.0
    [tooltip=Metacritic]
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    [/tooltip] 50
    Release date(s)
    JP: June 27, 2002
    NA: September 17, 2002
    EU: September 20, 2002
    Production
    Directors: Eiro Shirahama
    Writers: Noboru Sugimura
    Yasuyuki Suzuki
    Producers: Tatsuya Minami
    Designers: Yoshihiro Ono
    Toshiaki Mori
    Programmers: -
    Composers: Hiroshi Nakajima
    Tomoko Matsumoto
    Dino Stalker is an light gun shooter which is actually a part of the Resident Evil Survivor series - but with a story based in the Dino Crisis universe. It was developed as an PlayStation 2 exclusive by TOSE (a long-standing Japanese dev who developed Resident Evil 0) and Capcom.

    The player assumes the role of an American soldier Lieutenant Mike Wired, who at the start of the game was piloting a plane during World War 2. As he is shot down and about to die, he suddenly finds himself transported to the far future (in the 2010's - roughly 80 years into the future) where dinosaurs seem to have returned along with him. Upon entering this new realm, he is immediately attacked by dinosaurs which he is able to overcome. He soon meets his companions Paula, Dylan and the intelligent dinosaur antagonist, Trinity. The trio battle though various stages using futuristic weaponry, taking down various dinosaurs. Mike manages to defeat Trinity which in turn renders the other dinosaurs inert.

    At the end of the game, Mike is returned to his time and survives, as the timeline has been altered.

    The game received fairly average reviews from critics. Most felt as if the graphics were quite poor for a PlayStation 2 title and the controls felt very awkward. Some reviewers felt that dual-wielding a PS2 controller and a light gun at the same time was the best way to play, due to the fact that this game is not on-rails, the player must manoeuvre the character around the playing field.

    However, others felt that the graphics were good enough and the controls made sense after a while.

    No further Dino Crisis-based entries were made in the franchise, this game was followed by Resident Evil: Dead Aim.

    [h2]Characters[/h2]
    [h2]Creatures[/h2]
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