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- Sep 24, 2020
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- Guess
So I've been tinkering around with my photo clean-up skills, and lets be honest these tools are becoming more accessible and more powerful as time goes on.
I've been messing around with some of the old pre-rendered scenes from Resident Evil 3... I wanted to keep it faithful, I didn't want to involve any A.I. upscaling as they kinda 'make stuff up' and try to make assumptions as to what it thinks it's looking at based on what imagery it has in it's arsenal.
What do you think? Improvement or barely noticeable? If people are interested this could be an official UO project.. albeit one with limited scope. As it's just me.
If I were to critique myself, I'd say while overall clarity and edges are much cleaner.. some detail is lost, but overall everything is there that was before. I'm also working with a 640x480 compressed image.. there's not much to work with. Also, in this case it's quite a busy looking scene.. a lot of rooms are literally corridors and stuff so could potentially 'upscale' far better!
I've been messing around with some of the old pre-rendered scenes from Resident Evil 3... I wanted to keep it faithful, I didn't want to involve any A.I. upscaling as they kinda 'make stuff up' and try to make assumptions as to what it thinks it's looking at based on what imagery it has in it's arsenal.
What do you think? Improvement or barely noticeable? If people are interested this could be an official UO project.. albeit one with limited scope. As it's just me.
This is the original, untouched background:
And here's one I've tried to clean up..
And here's one I've tried to clean up..
If I were to critique myself, I'd say while overall clarity and edges are much cleaner.. some detail is lost, but overall everything is there that was before. I'm also working with a 640x480 compressed image.. there's not much to work with. Also, in this case it's quite a busy looking scene.. a lot of rooms are literally corridors and stuff so could potentially 'upscale' far better!